Ranks run from –5 (very weak) all the way up to 20 (incredibly strong) or more. If you come up with an unexpected situation, just choose an appropriate type of check, a Difficulty Class, and make a roll to see if the character succeeds or not! It’s that simple.Įvery trait in Mutants & Masterminds-abilities, skills, powers, and so forth-has an associated rank, a value telling you how strong (or weak) that trait is. Those interested in playing in a looser and more casual style should focus on these fundamentals and not worry about the special-case rules or more detailed guidelines. So long as you understand the essentials of the game, you can handle just about any situation that comes up. The vast majority of the rules expand upon the core mechanics of the system, providing special-case rules or situational modifiers. ![]() The essence of the Mutants & Masterminds game system is actually quite simple. M&M3: Essentials of Mutants & Masterminds.
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